Yes, I'm pretty sure it's the opposite. I was expecting a cyberpunk New Vegas, but it seems more like a cyberpunk Fallout 4.
This seems better than that at least in that the soul is a lot better. And it has cool lore and factions and NPCs. But where Fallout 4 had fun shooting and RPG mechanics this seems to have pretty poor shooting. Poor driving. Unbalanced RPG mechanics.
Ultimately I think they need to do three things:
1) Fix bugs
2) Rebalance and improve core gameplay (shooting, RPG mechanics, NPC AI, etc.)
3) Add a bunch more content
And it will be an absolutely fantastic game. No Man’s Sky turned the ship around. Can CDPR do it? I’m hopeful. Maybe if they get rid of the people who pushed for this premature release they’ll have a shot...
I think Deus Ex signals the same thing, we were expecting a deep story driven game, instead it's a pretty shallow RPG and not a very well done action game, so what's left?
Dialog and augmentations actually changed how missions played out in meaningful ways, meanwhile 2077 seemingly has dialog choices to give the illusion of choice (and it's a shoddy illusion since your character always ends up talking their way to the "titular" choice if you didn't make it yourself).
Fallout 4 to my understanding is more or less devoid of such.
Both Vegas and F3 are great. F4 is OK, but could be better.
And nonlethal options are presented to you as part of the tutorial. I agree that lethal/nonlethal doesn't seem to make much of a difference, but if you do stealth and melee combat from the start you have a path for nonlethal that will get you all the way through the first major mission. From there it's relatively easy to acquire PAX mods that turn any gun nonlethal.
Almost every obstacle in the game has multiple solutions - this was something deus ex really nailed.
Only if you have never played a DX game before. It is a much lesser experience than any DX game, so that is a real sour point for players expecting, or at least familiar with, that.
And the bugs are not a sideshow. I played 2 hours on PC and returned it. When I had mission markers coming and going completely unrelated to any quests I had started I said "enough". If the game is made playable, then I'll buy it again and likely enjoy it as a cut-down DX Fable-like in a pretty setting.
Edit: the trip point for me will be when the game actually provides a non-lethal path through the game. Currently there is no polish or thought given to this aspect of UX. There are quickhacks and non-letha weapons, yet the game throws you into mandatory shootouts (namely the first scripted car chase) before you have access to non-lethal methods of neutralizing enemies. Maybe there is one small path of points dispersal that could lead to non-lethal options, but if there is it is obfuscated. They never signal to the player how to perform non-lethal combat. It feels like the options are placeholders and the game is meant to be murderous. This is a far cry from a DX game that gives a fair option to go non-lethal, full stealth as a challenge. The DX games were actually playtested.