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Re:Cyberpunk 2077 removed from PS Store and refunded by bayindirh on Friday December 18, 2020 @04:22AM (#25465330)
Game software is a highly optimized piece of software. GPU & CPU make, model, or things like RAM amount or I/O bandwidth can affect a lot of things.

Half-Life 2 was randomly crashing on AMD systems on launch. Valve was sometimes churning 4 updates/day. Then they requested some actual gamers with AMD systems to come to HQ for testing. After that point all bugs are ironed out in a week or so.

Re:Cyberpunk 2077 removed from PS Store and refunded by rootlocus on Friday December 18, 2020 @05:05AM (#25465613)
Hardware being to blame is plausible when it relates to visual glitches or outright crashes.

But blaming I/O bandwidth for bugs that are clearly related to game logic is naive.

Re:Cyberpunk 2077 removed from PS Store and refunded by bayindirh on Friday December 18, 2020 @07:58AM (#25466605)
> But blaming I/O bandwidth for bugs that are clearly related to game logic is naive.

Lazy loading assets with a slow I/O backbone might cause some glitches though. Unless you have a finicky storage controller, you can't create too much problem with a slow storage.