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Re:Amazon disallows pointing out paid reviews by ineedasername on Thursday December 17, 2020 @06:29PM (#25461880)
Well, with game you have to be careful to distinguish between behavior unintended by developers and intentional design. The Street Fighter series has had any number of opportunities to "fix" behavior that some players consider "cheap" or an exploit. Developers have kept them in. If using those moves deprives another player of fun, that doesn't mean it shod be removed. There is always a winner and a loser, and someone who loses repeatedly to the same technique isn't any more entitled to the fun of winning. Winning is not meant to be a resource evenly divided among all players. Winning is predicated on skill, which is also not evenly divided among all players. Given effective counters, which always exist, calling other players cheap for having developed a novel play style amounts to a sense of winning as entitlement rather than earned.

Again, the above presupposes intentional design, or judgement that emergent behavior nonetheless keeps gameplay in balance..

Re:Amazon disallows pointing out paid reviews by topkai22 on Thursday December 17, 2020 @08:15PM (#25462665)
I think you are taking an overly rigid view of what a game can be. Games exist in an environment and social context. Competitively playing street fighter online is one context, and the way you are suggesting play should happen is probably correct given the established norms of that community. Playing Smash Bros with my kids though? A complaint that I'm simply "winning too much" is absolutely valid. If my kids never beat me, they won't want to play anymore. They can go ahead and change rules to make it easier to win.

What's more, changing a rule can make a game fundamentally different experience that appeals to a new audience. Simple rules (no sniper in counter strike for example) lead to a different game that a subset of the addressable audience finds more enjoyable.

I'll finish with taking a quibble with the statement that "winning is not meant to be equally divided among players." That is true to a degree, but it also should not be overly concentrated among just a few. It is not fun to be consistently dominated and a game where a feeling of success or enjoyment is only accessible to a select few is unlikely to attract much of an audience.

Re:Amazon disallows pointing out paid reviews by gowld on Thursday December 17, 2020 @06:51PM (#25462079)
That why it's not fun to play a game using a third party's rules. Fun games have rules approved by the players.
Re:Amazon disallows pointing out paid reviews by ineedasername on Thursday December 17, 2020 @07:06PM (#25462202)
I'm confused-- It's not a 3rd party when it's the creator of the game. Unless you're saying no games created by someone else are fun? I don't think you're saying that-- it's just the implication I'm getting because I'm not sure what you mean. Because any game you don't create has rules established by someone else.
Re:Amazon disallows pointing out paid reviews by topkai22 on Thursday December 17, 2020 @07:29PM (#25462354)
Of course the original creator sets the baseline, but there absolutely can be rules created past the original creation of the game. For example, my friends and I generally disallowed playing as Oddjob in Goldeneye back in the day. Totally valid within the context of the game programming, totally disallowed by social convention.
Re:Amazon disallows pointing out paid reviews by ineedasername on Thursday December 17, 2020 @11:37PM (#25463923)
Ah yes, Oddjob. I take that as an example of accidental imbalance though, not deliberate game design. I seem to recall the developers even saying something like "yeah, we realized it was broken, but thought it was funny" (not a direct quote.

I guess my viewpoint assumes that gameplay is legitimately & deliberately balanced. I suppose this is much harder in videogames with game characters having different skill sets. It's much harder to evaluate whether or not there is balance between them than, say, Monopoly: Everyone starts the same there-- the dog isn't any better off than the thimble. (Though I usually play as the dog, and pretend the thimble is a fire hydrant as I pass it by & do what dogs do... I may not be very mature for my age. It makes my kids laugh though)