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Re:SuperRT – Realtime Raytracing on the SNES by frostburg on Tuesday December 15, 2020 @08:18PM (#25437834)
Somewhat strangely, a single shogi game used a 32bit 21mhz ARM cpu (significantly more powerful than the baseline SNES hardware) to run the AI on. A large enough number of those in parallel could possibly display a low res real time raytraced scene decently.

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