Re:With Proton and Steam Play, many Windows games now work o...
by CivBase on Tuesday December 08, 2020 @09:45AM
(#25345769)
Seems to me like there should be something like a "Docker for games" which uses container tech to create a lightweight, predictable execution environment for video games.
I suppose that's kind of what Proton does, although it focuses on emulating a Windows environment in particular.
Re:With Proton and Steam Play, many Windows games now work o...
by e2le on Tuesday December 08, 2020 @10:24AM
(#25346362)
Sounds like something that AppImage is perfectly suited for, given that each application is a one-click executable with automatic updating built-in and can optionally provide a predictable execution environment although it's not a container.
In one particular case, I packaged up Mirrors Edge into an AppImage with the AppRun script taking care to setup the environment and WINE. It worked surprisingly well.
Re:With Proton and Steam Play, many Windows games now work o...
by CivBase on Tuesday December 08, 2020 @10:40AM
(#25346637)
That's awesome!
If anyone at Valve is reading, I think this would be an excellent feature for Proton or the Steam client.
Another game I played recently - an ancient puzzle game "Riven" - seemed to have bad looking problems. I bought it from GOG because I didn't notice it only officially supports Windows and Mac. Very near the end of the installation, you have to click through a couple of errors that say the game didn't install properly (it did well enough). When launching the game, you get a nasty error if you run Riven.exe instead of Launcher_Riven.exe . During the actual gameplay, there is only one rare crash every few hundred attempts at brute forcing one particular puzzle.