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Re:Rewriting LaTeX in Pure Rust by jbergens on Monday December 07, 2020 @05:03AM (#25330768)
Rust seems to be a lot safer than C or C++ but I don't really understand why a documentation system must be written in a low level language.

Why not use C#, Java, Go or something similar? Most users can't really need extreme performance.

Re:Rewriting LaTeX in Pure Rust by jabl on Monday December 07, 2020 @05:08AM (#25330796)
I'm quite sure anybody who has written substantial documents with *TeX disagrees that "extreme performance" isn't needed.
Re:Rewriting LaTeX in Pure Rust by int_19h on Tuesday December 08, 2020 @01:47PM (#25349659)
The average document size hasn't increased in the last 30 years, though, did it? But hardware is several orders of magnitude faster.
Re:Rewriting LaTeX in Pure Rust by jabl on Wednesday December 09, 2020 @02:51AM (#25356337)
I guess we're doing more with graphics, which tend to require more fiddling back and forth to make it look alright, as well as having much higher expectations about interactivity than in the past.
Re:Rewriting LaTeX in Pure Rust by int_19h on Friday December 11, 2020 @02:12AM (#25383222)
In TeX? My impression was that it's still mostly used for papers, and the output is still normally static DVI/PS/PDF.
Re:Rewriting LaTeX in Pure Rust by jeltz on Monday December 07, 2020 @06:42AM (#25331249)
LaTeX is a typesetting ststem, not a documentation system. Doing typesetting of large documents is performance critical.
Re:Rewriting LaTeX in Pure Rust by moldavi on Wednesday December 09, 2020 @04:37AM (#25356865)
If typesetting is performance critical, what would count as a non-performance critical program?