Re:High-Throughput Game Message Server with Python WebSockets
by pensatoio on Saturday December 05, 2020 @08:23PM
(#25320081)
Or anything that isn’t a scripting language
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Re:High-Throughput Game Message Server with Python WebSockets
by gameswithgo on Sunday December 06, 2020 @08:17AM
(#25323309)
indeed, C#/Go/Java etc would all be a big boon without the mental overhead of Rust. Data races being caught at compile time is also nice though when doing a multithreaded server.