Re:Players Blame Skill-Based Matchmaking for Losing in Call ...
by prohobo on Friday December 04, 2020 @09:02PM
(#25310930)
You learn from players who are better than you, not players who are as good as you (or worse).
Matchmaking ruined the competitive aspects of gaming for me, since I either get dragged down by team mates or I get stuck playing the same games over and over.
It's boring, and if I want to get better I have to watch an hour of pro streams before even getting into the game to remind myself of what good play looks like.
People who are against matchmaking have a valid point, and it's part of why games revolving around community run servers last longer.
Re:Players Blame Skill-Based Matchmaking for Losing in Call ...
by castlecrasher2 on Friday December 04, 2020 @09:32PM
(#25311124)
Seriously. I'm marginally above average and the SBMM in Destiny 2 was a nonstop rollercoaster of win, lose, repeat. Imo it made it difficult to learn, since the game alternated between giving me awful teammates and skilled opponents and giving me skilled teammates and awful opponents.
Now that it's gone for most modes, it feels better. Games where I lose don't feel so simply because the game wanted me to lose.
Re:Players Blame Skill-Based Matchmaking for Losing in Call ...
by bagacrap on Saturday December 05, 2020 @01:17AM
(#25312272)
with sbmm, roughly half the players you face off against are better than you (assuming you have been accurately ranked) and half worse. You have ample opportunity to learn from better players. SBMM simply limits the skill gap between you and the better player.
I am never going to get better at basketball by playing Lebron in 1v1s.
Of course same with the notion of "elo hell". I would be deeply ashamed of myself if I would defy all logic and sense to find excuses for my lack of skill.