Re:Computer input latency from 1977-2017 (2017)
by coldtea on Thursday December 03, 2020 @11:19PM
(#25298891)
>The myth of 1x, 2x, and 3x being "preferred" is just an Apple-ism because their UI toolkit is pixel-based. That's a flaw in their toolkit, not an inherent technical constraint. Combined with then Apple scaling it yet again after it's rendered.
Apple-ism? Please. Most plarforms and GUI libs are pixel based, and we always have photos to see and other such bitmap assets.
Re:Computer input latency from 1977-2017 (2017)
by kllrnohj on Friday December 04, 2020 @09:05AM
(#25302307)
Your photos rarely if ever match the size they are displayed at anyway. What Apple does is the worst possible thing for your photos, which typically end up double resized (once to the app's internal size, then once again for the display scaling).
The largest platform, Android, is not pixel based. The largest desktop platform, Windows, also went through the effort to try and do things properly here, letting the app handle DPI instead and then providing updated toolkits to do that automatically.
The myth of 1x, 2x, and 3x being "preferred" is just an Apple-ism because their UI toolkit is pixel-based. That's a flaw in their toolkit, not an inherent technical constraint. Combined with then Apple scaling it yet again after it's rendered.
Other platforms are not nearly as badly designed.