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Re:Computer input latency from 1977-2017 (2017) by HideousKojima on Thursday December 03, 2020 @03:38PM (#25294454)
Countless blind tests have shown a noticeable difference up to refresh rates over 100hz (and potentially greater). This is the first of many examples that I found: https://techreport.com/news/25051/blind-test-suggests-gamers...

"The human eye can't tell the difference past 30 FPS" was literally just a thought-killing cliche repeated by console gamers getting into internet slapfights with PC gamers.

You can see the difference for yourself here on any 60hz monitor: http://www.30vs60fps.com/

Re:Computer input latency from 1977-2017 (2017) by psykotic on Friday December 04, 2020 @02:31AM (#25299920)
While the difference is noticeable in that 30 vs 60 Hz example, high-contrast foreground/background scrolling is an even starker example: https://www.testufo.com/framerates-text. Just be warned high contrast examples like that can have confounding factors on some displays due to ghosting.
Re:Computer input latency from 1977-2017 (2017) by magicalhippo on Thursday December 03, 2020 @04:46PM (#25295578)
Corridor Crew did a fun and interesting video[1] on how good the eye is.

In it, they have a segment on frame rate[2], where he mentions that the neurons can only fire about every 13ms, or about 75 FPS. But, the important point, they're not in sync like a computer screen is. This means the effective update rate for a group of neurons can be much less.

[1]: https://youtu.be/sPpAXMH5Upo

[2]: https://youtu.be/sPpAXMH5Upo?t=252