Re:Unreal Engine 4.26
by pjmlp on Thursday December 03, 2020 @01:27PM
(#25292515)
It is Unreal C++, basically regular ISO C++ with some Unreal specific extensions, like a GC (yes Unreal has a C++ GC).
Usually the traditional workflow is for everyone use Blueprint graphical language, and a couple of C++ devs create components to be used from Blueprint.
Except for Embark, Rust is no one's radar in the kind of customers that use Unreal and console SDKs.
Usually the traditional workflow is for everyone use Blueprint graphical language, and a couple of C++ devs create components to be used from Blueprint.
Except for Embark, Rust is no one's radar in the kind of customers that use Unreal and console SDKs.