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Re:Unreal Engine 4.26 by jayd16 on Thursday December 03, 2020 @12:12PM (#25291311)
I have more experience with Unity and I'm going to ask you to just Google most of this but...

Git LFS is fine. Many shops use Perforce (although I hate it).

>import photogrammetry assets?

Depends what you have. The standard pipeline is to use a tool like Maya or Blender for model work and import into the engine as obj or fbx files.

Unreal is supposed to have a pretty good out of the box network setup.

Yes every VR platform seems to have an SDK for Unity and Unreal.

Shaders and shader dev are a very deep topic that you should google.

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