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A comment on Unreal Engine 4.26. Parent comment
Git LFS is fine. Many shops use Perforce (although I hate it).
>import photogrammetry assets?
Depends what you have. The standard pipeline is to use a tool like Maya or Blender for model work and import into the engine as obj or fbx files.
Unreal is supposed to have a pretty good out of the box network setup.
Yes every VR platform seems to have an SDK for Unity and Unreal.
Shaders and shader dev are a very deep topic that you should google.
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Git LFS is fine. Many shops use Perforce (although I hate it).
>import photogrammetry assets?
Depends what you have. The standard pipeline is to use a tool like Maya or Blender for model work and import into the engine as obj or fbx files.
Unreal is supposed to have a pretty good out of the box network setup.
Yes every VR platform seems to have an SDK for Unity and Unreal.
Shaders and shader dev are a very deep topic that you should google.