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Re:Teardown of the SpaceX Starlink User Terminal by technofiend on Wednesday December 02, 2020 @12:55PM (#25279123)
That sounds like fun. I think the very limited per-passenger space would prevent enough useful movement for many VR games, though. Interacting with the stewardess would also be challenging without adding outward facing cameras.
Re:Teardown of the SpaceX Starlink User Terminal by rcarmo on Wednesday December 02, 2020 @01:16PM (#25279414)
The Quest 2 can deal with most of that (including passthrough), but yes, the movement range would be a challenge. You'd need to rely on close gestures or controls.