Re:Teardown of the SpaceX Starlink User Terminal
by treespace88 on Wednesday December 02, 2020 @12:41PM
(#25278946)
I am hoping for high bandwidth on airplanes to enable a VR appliance.
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Re:Teardown of the SpaceX Starlink User Terminal
by wahern on Wednesday December 02, 2020 @01:25PM
(#25279530)
You bring up an interesting point, independent of VR. Sounds like the incumbents' days might be numbered. I wonder if and how quickly airlines could shift to Starlink. And if so, how easy it would be to bet against the incumbent providers. Unlike government, industrial, and scientific customers where the incumbents might be able to compete on stronger, minimal service guarantees[1], passenger connectivity on airlines seems to have always been flaky and relatively poor. Switching to Starlink would be a win-win for them--cheaper and better quality.[2]
[1] Not that Starlink wouldn't suffice in practice, but I assume Starlink probably won't want to cater to those customers with fancy, bespoke contract terms.
[2] And perhaps simpler equipment and maintenance in terms of fleet commonality. AFAIU, currently domestic service is via cellular and international service, where it's provided, is via satellite.
Re:Teardown of the SpaceX Starlink User Terminal
by numpad0 on Wednesday December 02, 2020 @01:12PM
(#25279362)
This isn’t necessary for VR because worst tolerated motion to photon latency of 20ms means you can’t be more than 6000km/3700mi from GPU physically assuming zero display and various processing latency, which realistically take 1/3rd each of total latency and eats into budgets accordingly
Re:Teardown of the SpaceX Starlink User Terminal
by gpm on Wednesday December 02, 2020 @01:15PM
(#25279405)
Also assuming you don't do any post processing tricks locally to accommodate recent movement. I don't think we've explored vr thoroughly enough to know what's actually possible.
Edit: An no reason we can't stick GPUs on an airplane, they aren't heavy.
Re:Teardown of the SpaceX Starlink User Terminal
by technofiend on Wednesday December 02, 2020 @12:55PM
(#25279123)
That sounds like fun. I think the very limited per-passenger space would prevent enough useful movement for many VR games, though. Interacting with the stewardess would also be challenging without adding outward facing cameras.
Re:Teardown of the SpaceX Starlink User Terminal
by rcarmo on Wednesday December 02, 2020 @01:16PM
(#25279414)
The Quest 2 can deal with most of that (including passthrough), but yes, the movement range would be a challenge. You'd need to rely on close gestures or controls.
Re:Teardown of the SpaceX Starlink User Terminal
by colejohnson66 on Wednesday December 02, 2020 @12:50PM
(#25279064)
I don’t think the regulators would particularly like the idea of people playing VR games on an airplane. Or do you mean something else?