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Re:Raytracing in One Weekend (2016) by dahart on Monday November 30, 2020 @10:31PM (#25261989)
> He did popularize, if not invent the idea of a metalness map.

I don’t know what the precise differences are, but FWIW we had an uber shader that we called “uber shader”, with a metalness map (a texture driven metallic BRDF lobe, not just full color specular) at PDI in the late 1990’s, written by Sing Choong Foo (who worked on the Lafortune model). I’d guess Pixar and other studios had one too by that time.

Re:Raytracing in One Weekend (2016) by Arelius on Tuesday December 01, 2020 @01:06PM (#25267845)
Thanks for the info, I knew even my statement might have been a stretch.

I'm not even sure Disney can be fully credited with popularizing it, I think it was becoming important in videogames with packed GBuffers almost concurrently.