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Re:Raytracing in One Weekend (2016) by brundolf on Monday November 30, 2020 @07:31PM (#25260855)
This is what made it such a fun project for me. I don't enjoy really complex math, but I love optimizing and refactoring and making things more modular and achieving new visual effects. So I was able to just drop in a couple of key equations from the internet, and I was off to the races and got many hours of enjoyment from the infinite tail of possible improvements. Plus, you get really satisfying output really early on ("in a weekend"), which is a big motivator for me to keep going.

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