Of course in general I'm not surprised; for instance I'm not surprised that this paper doesn't have many practical examples. It's higher level math, of course, and for people in that space, showing a small example where you use the geometric product to solve an abstract linear algebra problem is about as close to 'practical' as you are going to get.
But I found it much more aggravating in that book. It's specifically a practical book after all, meant to help lay foundations for renderer and physics engine dev -- but as you said, that section is completely devoid of any real examples of how you could integrate it to make Problem A or B easier, or how it simplifies your transform code, or literally anything. The complete lack of code examples or any such real-world applications make the chapter feel a bit out of place, maybe even tacked on or gratuitous. (Which is a shame because he kind of builds up to that chapter, dropping hints here and there about how it will fundamentally shift our understanding.)
Maybe check out: Geometric Algebra For Computer Science
...there's at least a chapter on a ray tracer, if that is practical enough.
https://enkimute.github.io/ganja.js/examples/coffeeshop.html
- No practical application is needed, since studying math is an end in itself
- If there is a practical application, it should be fairly obvious and the author should not have to stoop to the level of trying to enumerate them
I'm not saying I agree, but I think there is part of the math community that doesn't care to enumerate practical applications. Expecting this kind of thing from this area of research may be an uphill battle.
In any case, check section 10 for another application for physics.
Where is there an introduction that shows you how to use geometric algebra to write better code to perform calculations? Or maybe to do word problems, like when we teach kids algebra or calculus?
Even in a supposedly practical book like Foundations of Game Engine Development, Volume 1, there are code examples throughout the book, except for the chapter about geometric algebra.