The answer to both questions is that many people prefer writing in higher-level languages with more safety guarantees.
Yes, of course $HIGH_LEVEL_LANG is preferable for many many use cases. In this context, we're discussing "high speed trading systems", for which native implementations are going to be the favorite.
...but the point of the article is they aren't always the favourite.
So they use regular Java for the build system, deployment, testing, logging, loading configuration, debugging, etc etc. There's a small core written in this strange way... but everything else is easier. And things like your profiler and debugger still work on the core as well.
Depending on the goal, one has to be very careful when choosing what one uses. The good side is, C++ kept its C features: if I'm deciding how I'll do something, I don't have to follow the rules of the "language lawyers." I can do my work producing what is measurably efficient. And compiler can still help me avoiding some types of errors -- others can anyway be discovered only with testing (and additional tools). At the end, knowing good what one wants is the most important aspect of the whole endeavor.
I'm not exactly sure what specifically you are trying to imply here. When you proclaim to ignore language lawyers, it sounds like you are knowingly breaking the rules of the C++ standard. That takes a lot of faith in compilers doing what you meant to do, despite writing code that is incompatible with the standard those compilers implement...
http://www.jot.fm/issues/issue_2003_01/column1/
https://wiki.c2.com/?UmlCaseVultures
One size doesn't fit all. Some solutions to some problems could be and are provably better than those typically promoted or "generally known" at some point of time.
If that all still doesn't mean anything to you, please read carefully and very, very slowly "The Summer of 1960", seen on HN some 9 years ago:
https://news.ycombinator.com/item?id=2856567
Edit: Answering the parallel post writing "When you proclaim to ignore language lawyers, it sounds like you are knowingly breaking the rules of the C++ standard."
No. The language lawyers, in my perception, religiously follow everything that enters the standard and proclaim that all that has to be used, because it's standardized. Including the standard libraries and some specific stuff there that isn't optimal for the problem I'm trying to solve. And especially that whatever is newer and more recently entered the standard is automatically better. It's understandable that they support their own existence by doing all that -- it's about becoming "more important" just by following/promoting some book or some obligatory rituals (it's an easy and time proven strategy through the centuries, and that's why I call it "religiously", of course -- and I am also not surprised that somebody who identifies themselves with being one of the "lawyers" wouldn't like this perspective -- you are free to suggest a better name). But it should also be also very obvious that it's not what's necessarily optimal for me to follow, as soon as I can decide what I'm doing. And yes, it's different in the environment where the "company policy" is sacred. There one has the company "policy lawyers", and typically every attempt of change can die if one isn't one of them.
"Orthodox C++"
E.g. at the whole bottom of the page in some comment is a link to:
"Why should I have written ZeroMQ in C, not C++ (part II)"
where the author writes "Let's compare how a C++ programmer would implement a list of objects..." and then "The real reason why any C++ programmer won't design the list in the C way is that the design breaks the encapsulation principle" etc.
I have indeed more than once used intrusive data structures in non-trivial C++ code, and the result was easy to read, and very efficient. There I really didn't care about some "thou shalt not" "breaking the encapsulation principle" because whoever thinks at that level of "verbot" 100% of times is just wrong.
The "encapsulation principle" is an OK principle for some levels of abstraction, but nobody says that one has to hold to it religiously (exactly my point before). I would of course always make an API which would hide what's behind it. But where I implement something ("the guts" of something), I of course have my freedom to use intrusive elements, if that solves the problem better. I have even created some "extremely intrusive" stuff (with a variable number of intrusive links in the structures). It worked perfectly. Insisting on doing anything as "ritual" all the time is just so, so wrong.