The way effect systems are typically added to languages without this level of type system is that the effect "fails". Like making a database call in Python without "with use_database(...):" that provides the database context. In those languages and with those effects, typically the default behavior is the effect's methods are always available, but may either be a no-op/return a nullish value or throw an exception.
As an example, the way tracing works on Node.js is that you have to explicitly declare a span (or use a plugin for a framework which does that for you) and inside that span, you can do something like getSpanId() and it'll return a value. Outside a span, it returns null.
The worst case scenario is you have a language and framework where it's both difficult to annotate the types and difficult to provide some ambient context. In those cases, you're back to (essentially) passing your trace span, your logger, etc as arguments to every function again. Not ideal.
The only ways I know of to reliably make this kind of change (or just about any nontrivial change) to an interface are increasing version numbers and letting clients suffer or having a monorepo and fixing all the clients yourself
It can help in a closed code base. In an open code base, you could inadvertently change a public API, breaking callers that are unknown to you, if the type signature of something public is inferred.
Take for example logging or tracing - we almost always in a modern backend application want an ambient trace or span ID and a log destination. What we don't want is to have to add those as parameters to _every function_.
So we want to paint these functions with the "logger" and "traced" colors, which respectively allow a function to send messages to an ambient logger via log(message: str) and to get the current trace context via getTraceContext() each with no other arguments.
The compiler will tell us if we call these functions from an unlogged, untraced function, so at a very high level - say at the RPC request level, we paint them early on. In Haskell we might even be able to do something like
Where handleReqInner requires these "colors".Having too many effect handlers is never a problem either - you can always call an untraced function from a traced function. The "trace" effect handler just falls off at that call. Or in other words: you can always call a function whose colors are a subset of the call-site's.
This is somewhat a foreign concept to people who haven't worked with type systems like this and whose only concept of the color of function is purely binary - either async or not. In a good typed effect system, the compiler will assist you in knowing where you're missing an effect handler, and it will be easy to add those effect handlers sufficiently far from the business logic that you won't have to think about it.