Re:Playmaker: The Reality of 10x Engineer
by dctoedt on Saturday November 21, 2020 @06:23PM
(#25173499)
Was this person rewarded for his "glue" contributions?
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Re:Playmaker: The Reality of 10x Engineer
by SteveNuts on Saturday November 21, 2020 @06:59PM
(#25173663)
As a manager this is the most difficult type of skill to quantify in order to get raises approved.
If anyone has tips for how to sell the value in this, please let me know
Re:Playmaker: The Reality of 10x Engineer
by mixmastamyk on Saturday November 21, 2020 @07:18PM
(#25173750)
“We can’t afford to lose this person.” Managers love status and insight. If that’s not enough, improvement is not a primary goal, and likely it’s time to move on.
Re:Playmaker: The Reality of 10x Engineer
by SteveNuts on Saturday November 21, 2020 @08:32PM
(#25174110)
Might work in a startup but senior leadership at enterprisey companies will not accept that as an answer.
They love metrics and that sort of thing, that's why it's hard to quantify even though it's clearly valuable.
Re:Playmaker: The Reality of 10x Engineer
by 737maxtw on Saturday November 21, 2020 @09:22PM
(#25174349)
Good leaders will help you and can recall instances where your knowledge helped.
Re:Playmaker: The Reality of 10x Engineer
by mixmastamyk on Sunday November 22, 2020 @03:36AM
(#25175944)
Then they can lose two valuable folks. Sucks to be them.
Re:Playmaker: The Reality of 10x Engineer
by mindhash on Saturday November 21, 2020 @10:30PM
(#25174721)
We had a people choice award for such work. And then you could use that in your appraisal.
But yeah, I used to do this just for my own interest of learning. Companies can't accept that only one or two persons are doing this. They would say - its a part of the job.
One thing you can do is keep tab of problems and create a common resource point for all the team. And use some kind of way to show hours saved. Long shot but it holds a substantial promise.
Re:Playmaker: The Reality of 10x Engineer
by mehrdadn on Sunday November 22, 2020 @07:23AM
(#25176892)
Off the top of my head: how about quantifying it like, "If we didn't have this person, we'd waste X person-hours over the course of the year"? That should help you put a number on it.
Re:Playmaker: The Reality of 10x Engineer
by com2kid on Saturday November 21, 2020 @11:11PM
(#25174867)
Yes, but I had to constantly fight for it! I'd have to explain to other leads that, yes, his code velocity isn't that good, but he's also the reason I knew I needed to lend your team support last sprint.