Had the PS4 been a PS3 with a new GPU and a clocked up Cell with an extra PPE would that have been a bad thing?
One example is sound effects, if you're generating sound effects, you can't do a good job of that without the context of the environment and what is making the noise, so you necessarily have very deep data dependencies.
[1]: (at about 22 minutes onward) https://oxide.computer/podcast/on-the-metal-9-jonathan-blow/
Probably, if only because non-exclusive AAA games already cost tens of millions of $$$ to develop, and no other consoles or PC's show any similarity with the Cell architecture. So you would either end up with really crappy PS versions of multi-platform games, or they would not be made for PS at all.
Sometimes, being bold means trying new architectures... But the important thing is making sure they are easy to adopt.
That's the irony of the 'lesson' of the PS3 being hard to develop for; Sega learned that one the hard way with the Saturn.
If it’s the latter then building the PS4 on the cell as well should have been fine as by that point it’s a well-known and well-understood architecture.