Re:Tab throttling and more performance improvements in Chrom...
by intellix on Tuesday November 17, 2020 @08:09PM
(#25132019)
It sounds like the tab throttling is working as intended then. If I've moved from your game and haven't looked at it then why shouldn't all of that extra computation happen until the next time I'm interested?
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Re:Tab throttling and more performance improvements in Chrom...
by bobbylarrybobby on Tuesday November 17, 2020 @08:15PM
(#25132056)
For idle games, much of the point is investing in auto-building, then coming back to the game when your investment has borne fruit. For this to work, it has to be able to run in the background.
Re:Tab throttling and more performance improvements in Chrom...
by CyberDildonics on Wednesday November 18, 2020 @10:46AM
(#25138051)
There is a big difference between throttling and not running. Still, it is probably much better to sync with the server than run something at full blast to increment some counters.
Re:Tab throttling and more performance improvements in Chrom...
by iofiiiiiiiii on Thursday November 19, 2020 @04:06AM
(#25147610)
Sounds like it's time for the game authors to provide some servers with the compute resources to do this background processing.