Try reaching your hand up to touch your monitor and hold it there for a minute. Now try pretending you’ll do this for an 8 hour workday.
It’s a useless feature in search of a use-case.
This was true until just now. The use case is right at the end of OP's quote. These laptops now run iOS apps that are designed with touch as their primary or only interface. It is weird to include the functionality to run these apps but not the functionality to interact with them properly.
And once they do, others will follow. Except Google or Facebook, which will remain website-only because their whole businesses is based on ad networks across the web.
I don't think iOS apps that have poor UX on the Mac will be allowed in the Mac App Store long term.
I think the opposite form factor would make more sense: an iPad Pro that runs macOS. You could have a laptop style dock but allow it to be used in tablet mode too.
“It’s a useless feature in search of a use-case”
Sometimes it’s going to be easier to pinch to zoom, for example, than do the same thing with a keyboard or mouse.
Touch is no longer an expensive feature to add, so it makes sense to add it for certain use cases.
Also imagine a Mac being used in a kiosk situation where an iPad isn’t big enough.
I wouldn’t be surprised if we eventually get a Mac that is essentially a giant iPad in form factor which can operate in both modes. On a stand to act like a desktop, or on the table, to act as a giant iPad. It would make little sense to disable touch when in upright mode.
I too assume touch based Macs are coming at some point. But I expect them to live alongside conventional laptops for as long as people continue to buy them. Whenever I’ve tried different kind of convertibles they’ve felt like compromises. The tablet and the laptop seem like the best version of each.
Orientation matters a lot.
> Try reaching your hand up to touch your monitor and hold it there for a minute. Now try pretending you’ll do this for an 8 hour workday.
This is asinine and you know it. That's akin to arguing that we shouldn't use mice or touchpads by saying "just try typing with an onscreen keyboard all day using point and click."
Why do you think we use mice and keyboards instead of touchscreens for serious work? Gorilla arm syndrome has been known since the Apple 1.
"Serious work" is determined by the value it provides, not the way it's produced.
I frequently use an iPad on a keyboard stand. I frequently switch controls depending on what I’m doing. Sometimes just to induce variety to help avoid RSI.
The form just doesn't conduce itself to touch. As someone earlier said, even if Apple does eventually add touch, they need to figure out the collision with iOS to allow functional use without requiring it.
I used pinch to zoom on the web as well. It's just nicer than weird key combos like ctrl-wheel, and your average user doesn't even know that exists. But I bet they know about pinch to zoom.
Otherwise yea I agree.
It also seems to me like an ergonomic nightmare. I'm curious to hear if people who use their iPads like laptops (with a keyboard and trackpad) feel like they want to reach for the screen. I'd imagine it's a last resort.
Touch is not an ergonomic nightmare and it is not the last resort. It’s just an option where appropriate.
Touchscreens on laptops only make sense to me if you can wrap the screen around completely, and use it like a tablet, like many of the lenovo yoga models allow you to do.
In a way Nilay is right - ultimately it makes no sense not to allow touch interaction.
However Apple is also right in a different way. If apps are designed to work primarily with touch, reaching up all the time will negate the value of keyboard and touch pad and will be needlessly fatiguing.
Apps need to be designed to accommodate both kinds of usage.
Windows gets away with this because most apps are designed as laptop first.
By delaying the introduction of the touch screen, Apple is pressuring developers to make their Apps work in both contexts.
When they introduce a touch screen they’ll say something like “Back in 2020 most touch apps weren’t designed for the kinds of uses laptop and desktop users expect. Since then developers have done an amazing job of giving all our our users a great experience. Thanks in part to their hard work, today we’re proud to introduce the first computer that truly combines what we have learned about how to build great touch apps, with the decades of understanding that has gone into making MacOS into the worlds most advanced desktop operating system.”