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Re:Factorio 1.1 is getting close by urda on Friday November 13, 2020 @04:05PM (#25087493)
I enjoy Factorio for the trains, so I go for the train focused map and disable the critters. Why disable the critters? I'm just in it for the building and it's one less thing I want to fuss with after a long day.
Re:Factorio 1.1 is getting close by louwrentius on Friday November 13, 2020 @06:31PM (#25088812)
Yes, the train network is a very important part of the overall fun. I love trains and OpenTTD (although I don't play that anymore).

I'm really waiting for an update where train stations will have queue's. This prevents 10+ trains racing en masse to that one single active/open station. It was in the works, hope it's in 1.1

Re:Factorio 1.1 is getting close by cooljacob204 on Friday November 13, 2020 @04:14PM (#25087584)
Yeah trains are a huge part of the fun for me. I usually get mods that make resources more dense the farther away they are.
Re:Factorio 1.1 is getting close by WGH_ on Friday November 13, 2020 @04:54PM (#25087978)
Isn't it in the vanilla game, though?
Re:Factorio 1.1 is getting close by salzig on Friday November 13, 2020 @05:04PM (#25088071)
It is, for trainworlds.
Re:Factorio 1.1 is getting close by jlogsdon on Saturday November 14, 2020 @08:27AM (#25092164)
Resource patches get richer the further you go out always in vanilla, not just rail world. Richness is a function of distance from your spawn point.