Re:Why Rust Is the Future of Game Development
by Arainach on Monday November 09, 2020 @06:00PM
(#25041015)
Sure, but that works for a game where you can release it once and then everyone consumes it.
Languages are ecosystems. They have tools, and libraries, and shims to integrate with other tools. They need evangelism. They grow with community involvement. As far as I know, no one has ever released a new language that was perfect in its initial release - there has always been feedback and syntax quirks that get addressed in future versions.
If a "0.1" compiler with warts was out there for people to play with and improve on, I'd have faith. But if you can't get a demo that you're willing to share within 5+ years, then I have very little faith you'll ever release anything, and absolutely zero faith that you'll be able to compromise your mental idea of perfection enough to build a thriving community around a product.
Languages are ecosystems. They have tools, and libraries, and shims to integrate with other tools. They need evangelism. They grow with community involvement. As far as I know, no one has ever released a new language that was perfect in its initial release - there has always been feedback and syntax quirks that get addressed in future versions.
If a "0.1" compiler with warts was out there for people to play with and improve on, I'd have faith. But if you can't get a demo that you're willing to share within 5+ years, then I have very little faith you'll ever release anything, and absolutely zero faith that you'll be able to compromise your mental idea of perfection enough to build a thriving community around a product.