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Re:About iSH’s pending removal from the App Store by fxtentacle on Sunday November 08, 2020 @06:44PM (#25030146)
No, only 0.15 trillion [1] spread out over roughly 1 mio games and 3.4 mio non-gaming apps [2]. So that's a mere $35k in average lifetime value. But as anyone used to lying with statistics knows, the average revenue is much higher than the median revenue. In Apple's case, the factor appears to be 56x [3].

So the typical App Store app makes $630 in total over its entire lifetime. That's surely not enough to finance its development.

Accordingly, I am convinced that pretty much all iOS developers lose money on their apps. A very few lucky winners get rich, and everyone else is treated as disposable.

[1] https://www.cnbc.com/2020/01/07/apple-app-store-had-estimate...

[2] https://www.statista.com/statistics/268251/number-of-apps-in...

[3] https://medium.com/@sm_app_intel/a-bunch-of-average-app-reve...

Re:About iSH’s pending removal from the App Store by ratww on Sunday November 08, 2020 @07:25PM (#25030344)
You need to take into account that lots of apps rely on advertisement (especially these days), and another big chunk is made to interact with something else that makes the money (like Netflix or Amazon).