In other words, it is not just about better performance. It is also about Apple removing your freedoms with your own hardware in the name of 'security'. (I am not saying that there isn't increased security, but at what price?)
It's Microsoft's fault that they don't sell Windows for ARM so including Bootcamp would have no reason (as despite us power users, the primary use case for Bootcamp (it's even in the logo) is running Windows).
I'm not in love with macos though and there's more good options nowadays than there was in 2013.
Thinkpads are ok though. I haven't murdered one of them. Yet. I've tried and failed several times from coffee to catapulting them and they just eat my hamfistedness.
I just bought a replacement iPad for my daughter for the one that we bought in 2013 though. Stuff can last a long time.
This will be a good excuse to start a mass upgrade but I won’t be an early adopter.
I am a light weight user in the Mac world, browsing and some games. However the few games left after the Catalina change to drop 32 bit support are still important to me. One of the publishers has preemptively dropped support for Mac and its near impossible to tell if others will continue support into AS.
I know, there is a crowd out there that loves to declare "you should not use your Mac for games" along with "Buy a system for games then". Well let me be blunt, if it cannot serve both purposes then it serves none which means leaving the platform behind.
So I look at AS with excitement and trepidation all at the same time with the realization my current Mac may well be my last.
And it’s not like your old hardware will suddenly stop working. If you want to place PS2 games you need an old PS2, and this is the same.
Also, along the line of your old hardware still working: no need to upgrade any time soon.
If the Apple silicon is powerful enough, it might not matter if there is a huge performance hit for the emulation. It’ll be an interesting next 5 years for sure.
Well of course... Give it some time for the patches to come. Recompiling for multiple processor architectures is easier now than it used to be.
> I know, there is a crowd out there that loves to declare "you should not use your Mac for games" along with "Buy a system for games then". Well let me be blunt, if it cannot serve both purposes then it serves none which means leaving the platform behind.
I think you SHOULD use a Mac for games. Most people saying that are not in fact Mac users. The ARM transition isn't going to push Mac games out of existence. In fact it'll probably push Microsoft to properly treat ARM as a first class citizen so companies will be compiling their software for two different architectures anyway.
Honestly I think x86 games will run better on these ARM laptops. Keep in mind x86 on laptops don’t work great. Apple could outperform most of their x86 laptops with a passively cooled ARM tablet.
An ARM laptop with active cooling will destroy their x86 lineup.
Besides you also get the whole iOS games catalog now which is much larger than the macOS game selection.
I think the success of gaming on the platform will come down to game engine devs like Unreal and Unity. If they can optimize exports to target Apple silicon with minimal overhead, that’s the best bet to see gaming live on. Otherwise, I don’t see how any AAA studios can find it worth their time to build for 2 completely different architectures.
One interesting exception might be EA, as The Sims is hugely popular among casual crowds that might have a MacBook for college or something. But in the case of EA, they also will create a new Sims game and then milk it for a decade, thus paying back their R&D costs. Other studios who frequently make new games and want to push the hardware may not be as inclined to spend that with such a small install base.
Because I wont be able to run Windows in Fusion without a very big performance hit.