Re:Menu simulation, Spidertron, Ghost building, Confirm button
by moritonal on Friday October 30, 2020 @06:09AM
(#24940750)
An insane bit is that it's a custom game-engine, written in C++, and yet it runs on Mac, Windows and Linux. That better cross-compatibility than most Unity games written in C#!
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Re:Menu simulation, Spidertron, Ghost building, Confirm button
by pta2002 on Friday October 30, 2020 @06:15AM
(#24940783)
I thought it used Alegro? Did they change that?
Re:Menu simulation, Spidertron, Ghost building, Confirm button
by jayjader on Friday October 30, 2020 @06:49AM
(#24940956)
They used Alegro until a couple years ago, when they did a complete graphical rework of their interfaces & at the same time wrote their own GUI code to replace what Alegro was being used for.
Re:Menu simulation, Spidertron, Ghost building, Confirm button
by Acur on Friday October 30, 2020 @06:26AM
(#24940840)
They replaced it with a custom renderer:
https://www.factorio.com/blog/post/fff-230