Re:Leveraging a 3D printer “defect” to create a new quasi-te...
by rhklein on Friday October 30, 2020 @03:38AM
(#24939963)
I wrote a G-code Importer for Blender recently.
Having access to the toolpaths directly lets you do some interesting things conventional slicers can't do.
[link redacted]
I've been experimenting with storing extrusion multiplier info inside Blender to make weighted extrusion values based on a texture.
I've been experimenting with storing extrusion multiplier info inside Blender to make weighted extrusion values based on a texture.