News for hackers. Stuff that matters.
Re:Leveraging a 3D printer “defect” to create a new quasi-te... by rhklein on Friday October 30, 2020 @03:38AM (#24939963)
I wrote a G-code Importer for Blender recently. Having access to the toolpaths directly lets you do some interesting things conventional slicers can't do. [link redacted]

I've been experimenting with storing extrusion multiplier info inside Blender to make weighted extrusion values based on a texture.

There are no comments on this comment yet.