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Re:AMD Reveals the Radeon RX 6000 Series, Coming November 18th by gambiting on Wednesday October 28, 2020 @07:40PM (#24925439)
For me personally, in Control, 720p upscaled with DLSS to 1080p looks better than native 1080p presentation. I say that with a hand on my heart, the DLSS image is cleaner, the lines are sharper, and the texture filtering is just vastly superior. I have no idea how they are doing it, because it seems to be pure black magic, the traditional logic of "upscaled can never look as good as native" has been completely thrown out of the window. It doesn't look as good - it looks better in my opinion.
Re:AMD Reveals the Radeon RX 6000 Series, Coming November 18th by roytries on Monday November 02, 2020 @11:50AM (#24970107)
DLSS is trained with a much higher resolution version of the game. So when it 'upscales' 720p to 1080p its not just using the 720p data as input but also the knowledge of how the game should look at an extremely high resolution. Basically it has a lot more (hidden) knowledge than the current low resolution frame. Hence why its more effective than a traditional upscaler.
Re:AMD Reveals the Radeon RX 6000 Series, Coming November 18th by kevingadd on Wednesday October 28, 2020 @08:37PM (#24925823)
The magic essentially works because they're feeding lots of hidden information in for the upscale - the 1080p is being constructed from a bunch of 720p frames + depth/motion vectors, etc. So it's natural that it is able to look better, and they wisely tap into the (mostly/entirely unused in games) tensor units on the GPU to do it without eating too much into your shader performance.
Re:AMD Reveals the Radeon RX 6000 Series, Coming November 18th by Insanity on Thursday October 29, 2020 @08:01AM (#24929569)
I'm sorry but I don't understand how is natural that could make it look better than the native version.

Care to explain more or have some good resources where I can learn about it by myself?