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Re:AMD Reveals the Radeon RX 6000 Series, Coming November 18th by izacus on Wednesday October 28, 2020 @05:12PM (#24924209)
Well of course you'll notice, but do you notice it more than if you need to drop off to non-native resolution because your card keeps dropping under screen FPS?

Because that's where the difference gets important. If I compare to my PS4 Pro, many games "look" better because they drive the UI at full native resolution while using checkerboard rendering to keep the framerate up. The same game on my 970GTX will chug, drop frames or have all the text and UI look blurry because I need to drop the resolution.

If DLSS 2.0 fixes this issue, it's a massive improvement.

Re:AMD Reveals the Radeon RX 6000 Series, Coming November 18th by kllrnohj on Wednesday October 28, 2020 @05:54PM (#24924551)
DLSS 2.0 is "just" an upscaler. There's a ton of techniques to upscaling, and a lot are way better than a shitty bilinear filter. Temporal upscaling, for example, is also a thing, and is very good ( https://youtu.be/A2A-rhCQCuY?t=605 ). Upscaling in general has been a huge area of technique improvements & innovations thanks to the xbox one & PS4 struggling so hard with 4k desires.

DLSS 2.0 is a great addition to that field, but it's far from being the only good option here. AMD has also done some things in this area, too, like Radeon Boost which was the idea of dynamically reducing resolution in response to player inputs, with the idea being if you're sitting still-ish you're OK sacrificing FPS for better quality, but as soon as you start whipping about you want the FPS more. Game engines also do similar things, and combined with temporal upscaling & antialiasing are quite compelling.