For a more concrete example, for a moon rocket the speed of the rocket exhaust is around 3 or 4 km/s. On the ground the speed of the rocket is obviously 0, in low earth orbit the speed of the rocket is 7 or 8 km/s, and to initiate the transfer orbit to the moon you have to accelerate to about 10 km/s. (these would all be in earth centered, nonrotating frame speed measurements)
The rocket exhaust doesn’t have to get faster to get you to those higher speeds because you’re taking it with you.
The more you can increase the rocket exhaust relative to yourself though, the more efficient your rocket is.
Last bit of departure burn or correction burns will fly at 25km/s towards the ship, so if the ship decelerated to below that, the plume could catch up. Meanwhile, plume from deceleration continues at 75km/s away from the ship.
I was thinking that high Isp engines generally have insane exhaust velocity, like hundreds of km/s or more, that problems like this is not an issue even for interplanetary transfers. But interstellar is a bit different, depending on other factors such as dispersion, I guess?
In three dimensions though in a hard vacuum, particles coming from a fluid with a bulk velocity of kilometers per second are clearly not going to be nearby the path of the rocket for very long at all