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Re:Rust-GPU: Making Rust a first-class language and ecosyste... by Const-me on Saturday October 24, 2020 @05:40AM (#24878045)
That's not a huge deal for 2 reasons.

1. Not all software is exposed to internets, or requires many 9-s in reliability like avionics. A videogame that crashes their hardware-virtualized compartment on 1 out of 100k consoles is not OK, but might be good enough in practice if the unlucky users are refunded.

2. We have higher-level languages which solve these vulnerabilities for acceptable performance cost, and even easier to learn than C.

Re:Rust-GPU: Making Rust a first-class language and ecosyste... by Nullabillity on Saturday October 24, 2020 @06:43AM (#24878303)
Most video games do connect to the internet these days.
Re:Rust-GPU: Making Rust a first-class language and ecosyste... by pjmlp on Saturday October 24, 2020 @06:46AM (#24878318)
You are speaking of an industry whose game engines would be a giant unsafe block, given some of the current practices.
Re:Rust-GPU: Making Rust a first-class language and ecosyste... by Const-me on Saturday October 24, 2020 @06:54AM (#24878359)
They run supervised (if you exploited a game, can't infect the OS), and they don't quite need the reliability.