Re:Rust-GPU: Making Rust a first-class language and ecosyste...
by Const-me on Saturday October 24, 2020 @05:40AM
(#24878045)
That's not a huge deal for 2 reasons.
1. Not all software is exposed to internets, or requires many 9-s in reliability like avionics. A videogame that crashes their hardware-virtualized compartment on 1 out of 100k consoles is not OK, but might be good enough in practice if the unlucky users are refunded.
2. We have higher-level languages which solve these vulnerabilities for acceptable performance cost, and even easier to learn than C.
1. Not all software is exposed to internets, or requires many 9-s in reliability like avionics. A videogame that crashes their hardware-virtualized compartment on 1 out of 100k consoles is not OK, but might be good enough in practice if the unlucky users are refunded.
2. We have higher-level languages which solve these vulnerabilities for acceptable performance cost, and even easier to learn than C.