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Re:Rust-GPU: Making Rust a first-class language and ecosyste... by pjmlp on Saturday October 24, 2020 @04:16AM (#24877735)
It has 60 years to catch up with C and 40 years to catch up with C++.

Don't mistake winning a few battles with winning the war.

So far C++ hasn't had much foothold on kernels and embedded, despite several victories.

Also note that NVIDIA is on ISO C++ and they have changed CUDA architecture to fit C++11 memory model.

Re:Rust-GPU: Making Rust a first-class language and ecosyste... by kzrdude on Saturday October 24, 2020 @06:07AM (#24878155)
Rust has been going for 10 years (5 years since 1.0); everything needs time for sure, but Rust has been building up to this point.
Re:Rust-GPU: Making Rust a first-class language and ecosyste... by pjmlp on Saturday October 24, 2020 @06:33AM (#24878264)
True, and it has been a remarkable progress, but it is yet far from being a SDK language on game engines and consoles.
Re:Rust-GPU: Making Rust a first-class language and ecosyste... by PrinceKropotkin on Saturday October 24, 2020 @11:30AM (#24879780)
I don't see C going away. That said, there does seem to be a cultural change afoot.
Re:Rust-GPU: Making Rust a first-class language and ecosyste... by the-dude on Saturday October 24, 2020 @09:35AM (#24879139)
First, I think you might be a decade off on both accounts.

Second, the connectivity was not the same at the time, ideas travel much faster now.

Re:Rust-GPU: Making Rust a first-class language and ecosyste... by pjmlp on Saturday October 24, 2020 @10:06AM (#24879297)
Easy to validate,

C was born in 1972, so 48 years.

C++ was born in 1985, so 35 years.

I stand corrected on the matter.

As for ideas, traveling is not enough when at the reception end there isn't any willingness to accept them.