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Re:Basic Concepts in Unity for Software Engineers by offtop5 on Monday October 12, 2020 @08:51AM (#24753864)
I played with the Godot editor for a few hours.

It's simply nowhere near as polished as Unity or Unreal. If you want to make something in Unity, you can pay a few hundred dollars for some assets, snap them together like Legos , add your own character models and be ready to ship in months.

In Godot, it's rare at all to see any paid assets. Meaning instead of being able to buy a starter kit and get my project done, I'm coding all this stuff by myself.

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