Re:Basic Concepts in Unity for Software Engineers
by offtop5 on Monday October 12, 2020 @08:51AM
(#24753864)
I played with the Godot editor for a few hours.
It's simply nowhere near as polished as Unity or Unreal.
If you want to make something in Unity, you can pay a few hundred dollars for some assets, snap them together like Legos , add your own character models and be ready to ship in months.
In Godot, it's rare at all to see any paid assets. Meaning instead of being able to buy a starter kit and get my project done, I'm coding all this stuff by myself.
It's simply nowhere near as polished as Unity or Unreal. If you want to make something in Unity, you can pay a few hundred dollars for some assets, snap them together like Legos , add your own character models and be ready to ship in months.
In Godot, it's rare at all to see any paid assets. Meaning instead of being able to buy a starter kit and get my project done, I'm coding all this stuff by myself.