Re:Basic Concepts in Unity for Software Engineers
by paulryanrogers on Sunday October 11, 2020 @11:16PM
(#24751100)
Second this. I protyped in both Unity and Godot for the same concept. Godot is just harder and more work generally. Then getting published on consoles with Godot requires partnering with the one vendor who supports it. Whereas Unity has wider support.
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