Re:ProtonMail CEO calls Apple's forced in-app purchases 'Maf...
by lisper on Friday October 09, 2020 @01:27PM
(#24732230)
30% is not an amount I would consider a "small" premium.
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Re:ProtonMail CEO calls Apple's forced in-app purchases 'Maf...
by stefano on Friday October 09, 2020 @02:33PM
(#24732918)
The premium is actually higher than that. For $100, the developer gets $70. Which means the premium is $30 on a $70 base price, i.e. a ~42% higher price. That's a very steep price for easier payment cancellation.
Re:ProtonMail CEO calls Apple's forced in-app purchases 'Maf...
by systemvoltage on Friday October 09, 2020 @02:47PM
(#24733067)
It is the percentage of the market price that the customer paid, not what developer got. You're twisting this.
Think about it this way - if Apple was not in the middle, the developer would have received $100. So it is 30% less than what they would have received without Apple cut.
Re:ProtonMail CEO calls Apple's forced in-app purchases 'Maf...
by donmcronald on Friday October 09, 2020 @03:35PM
(#24733564)
They meant the user pays a 42% premium. If the developer needs to earn $70 they need to charge $100 on the App Store which is a 42% increase for the user. So if you’re talking about passing along those costs it’s +42% on every purchase.
Re:ProtonMail CEO calls Apple's forced in-app purchases 'Maf...
by systemvoltage on Saturday October 10, 2020 @01:06AM
(#24736803)
No! The supply-demand curve intersects at $100 and not $70. 70/30 split is an internal transaction and cost of doing business. No different than distributor cut if you’re selling physical products.
The customer paid $100. That is by definition the price. All costs are relative to the price. For example, sales tax or transaction fees.
Re:ProtonMail CEO calls Apple's forced in-app purchases 'Maf...
by athms on Friday October 09, 2020 @06:32PM
(#24735106)
>if Apple was not in the middle, the developer would have received $100.
You are never going to get 100% because of payment processing, license management, and content hosting costs. If not Apple, then somebody else. You can have a payment processor and manage the licensing and hosting yourself. Or, you could use an all-in-one vendor, but you will still be paying 10-20%.