Re:Report may suggest that login requirement for Oculus Ques...
by save_ferris on Thursday October 08, 2020 @10:57PM
(#24726287)
Simple. In my perfect world, Facebook events would be publicly searchable without an account. I wouldn't need to go through the hassle of setting up the account and they wouldn't need to go through the hassle of making sure I was legit or not. But the walled garden's value is predicated on keeping everyone in the silo and not able to access data publicly.
Re:Report may suggest that login requirement for Oculus Ques...
by Rebelgecko on Friday October 09, 2020 @12:58AM
(#24726965)
While problems like fake likes and election misinformation are real, that's feels completely orthogonal to me playing VR games. Making me jump through hoops to keep playing a copy of Beat Saber that I already bought is frankly insulting
Re:Report may suggest that login requirement for Oculus Ques...
by tlow on Thursday October 08, 2020 @10:53PM
(#24726263)
If you only want to be a consumer with no "visible action", none of those issues with bots or fake likes matter, same with business accounts or accounts solely for Oculus use.
Re:Report may suggest that login requirement for Oculus Ques...
by numpad0 on Friday October 09, 2020 @04:08AM
(#24727870)
Why should the public even care?
It’s their business to stay compatible with the society and stay sustainable as a business. If they can’t, they can go.
But to continue on your tangent, I'm curious what people expect Facebook to do if they don't collect some amount of identifying information. On one hand they have a huge problem with bots, fake likes, and misinformation accounts, and on the other hand people complain about and avoid the steps they take to prevent those accounts. So, any ideas on the solution?