tlow
1. How do I finish something?
2. How do I create something other people will find useful?
3. How do I monetize my hobbies?
4. What should I make with Rust?
What answers do you think you need? Maybe you already have the answers. If you wish to do something, do it.
I would suggest only a framework that is essentially to think in prototypes.
1. Focus on quantity, not quality. Make 10-20 things.
2. Think simply. Do some small planning at the outset. Don't expand scope.
3. Release early and often. - Set a schedule, follow it. Release whatever you have when the time is elapsed.
4. Define your goals and measure results in some objective form.
5. After you complete this cycle, find a combination of what you enjoyed and what others are using/enjoying and iterate again.
further evidence refuting your claims
I am not giving you or anyone else advice. But the electro-chemical reaction is also happening in your mind and the software you choose to run there.
There is no finish line. Life is suffering.
Have you ever tried meditating? Is it easy to just sit?
TikTok users have a strong urge to watch more TikTok. Should they just give into their urge for a short term dopamine rush? Will it feel difficult to not listen to this urge? Can they overcome it or are they trapped forever?
"Now imagine how strong is the instinct to eat." Fasting is a methodology to reset your metabolism. Dopamine fasting is a way to reset your urge to doom scroll. Meditation is a way to clear your mind.
Metabolically fasting dramatically increases insulin sensitivity, has profound benefits and helps one to become a master of their urges. It is a practice, like dopamine fasting, meditation, anything else...
It's hard to believe that this isn't a psychological and behavioral issue: >A 30 percent reduction in caloric intake results in a 30 percent decrease in caloric expenditure.
Often times I find it difficult to run or exercise, a lot of times I don't feel like I have the energy. Especially when fasting. I've fasted 7 days and run 3+ miles every day until I had no glucose left in my body. I've never met anybody doing prolonged fasting, distance running and a 100% commitment who couldn't transform their bodies. There may be some rare cases out there of individuals with severe disease/diagnosed health disorders, that's between someone and their doctor. For the rest, are they 100% committed? If you feel like this is you, please reach out, would love to talk and connect with you.
Everybody knew it was a fire risk != climate change.
There’s no science in that article that disputes facts:
1. They turned off the water.
2. The left the electrical wires hot.
That’s politics not climate change.
Your argument is not valid.
I'm not optimistic about the Threads product, but I think its failure will be a positive overall impact on public discourse.
Facebook isn't our friend. Zuck doesn't want a "more friendly place" he wants censorship and monetization.
Remote: yes
Willing to relocate: yes
Technologies: Figma, Onshape, Arduino, 3D Printing, CNC Machining, Sketching, Rapid Prototyping, Ethnographic User Research, Human Centered Design
Résumé/CV: https://www.linkedin.com/in/dougtarlow/
Email: [email protected]
Combining the disciplines of mechanical engineering, interaction design, industrial design and user experience, I lead the design of simple, sleek, utilitarian hardware products from concept to delivery.
Currently I’m accountable for every pixel, curve, and behavior at a NYSE traded company. I’m a powerful internal design evangelist who’s obsessed with finding and understanding users. I work in a discovery oriented agile process where I am comfortable discovering requirements and coauthoring PRDs. I follow a process of continuously prototyping of and relentlessly testing
Football is controlled violence.
Don’t forget the traumatic brain injuries.
You might wonder, how long can the NFL and football continue in its current state, but that discounts the immense profit machine that it is.
Therefore, we should expect these outcomes.
> At worst the product has a pretty comparable nutritional portfolio to cow milk
FTA: "Of all the different kinds of sugars you can eat, maltose has the highest glycemic index, with a rating of 105 out of 100.
"Lactose, the sugar in cow’s milk, has a GI of 46."
It is incorrect to call 105 and 46 "comparable".
[1] https://www.starbucks.com/menu/product/414/hot?parent=%2Fdri...
We really need better nutrition education in society and better marketing controls on sugar.
Rough Design Process [2]
1. Discover
- Have you identified your users and the need that you are hoping to solve with this "part/feature"?
- Usually users are broken into different segments, a persona is just like a rough representative sample of the different segments.
- It sounds like you work for a for-profit organization, therefore you must also understand who your stake holders are and what they think the business needs are (they can be wrong and you might have to help correct this).
- Are there already people doing something like what you're trying to do? Not only should you benchmark competitors, you can look for analogous situations in totally different domains and still use this to help inform you.
- Redefine the problem your own way.
- review research claims, scientific literature, external info
2. Ideate - explore insights
- design objectives
- develop user POV and need statement
3. Create
- low fidelity prototypes based on the perspective of your user needs and POV from (2), explore solutions to the problems
- you should be going for volume at this stage because this is a discovery oriented process for finding unknown unknowns
4. Test
- escalate the fidelity of prototypes enough that you can gain feedback from potential or actual target users
- end points for higher resolution prototypes should definite measurable analytics and success metrics so some prototypes can be selected for further refinement, ideation and testing
- you can conduct formal usability testing, but the point of a prototype is to create an object to fuel conversation and discovery
[1] "1 hour of research saves 10 hours of development time" http://bokardo.com/archives/1-hour-of-research-saves-10-hour...
[2]This is my derivative of Stanford's Design Thinking process taught at dschool.stanford.edu, for a worksheet example see: https://static1.squarespace.com/static/57c6b79629687fde090a0... on dschool.stanford.edu)
The first law of UX is that human resources are precious. Therefore design must seek to maximize the economy of user time, cognition, and effort.
1. Universal Principles of Design https://g.co/kgs/X19MeR
2. The Humane Interface by Jef Raskin https://g.co/kgs/JfdBkB