News for hackers. Stuff that matters.
Re:AMD Zen 3/Ryzen 5000 announcement [video] by zamalek on Thursday October 08, 2020 @04:07PM (#24723308)
Couldn't be further from the truth. Rasterization is all linear algebra. That being said, you don't really see games with the likes of AVX-512.
Re:AMD Zen 3/Ryzen 5000 announcement [video] by moonchild on Thursday October 08, 2020 @06:25PM (#24724592)
That all happens on the GPU. There's a tiny (trivial) amount of linalg on the CPU and the rest is punted to shaders.
Re:AMD Zen 3/Ryzen 5000 announcement [video] by floatboth on Thursday October 08, 2020 @09:29PM (#24725798)
Physics are still often CPU, though I guess sometimes on compute shaders by now?

Then there's bad engines, e.g. Fallout 4 seems like it might be calculating some part of the shadows on the CPU…

Re:AMD Zen 3/Ryzen 5000 announcement [video] by zamalek on Thursday October 08, 2020 @07:47PM (#24725211)
It's not always trivial, especially if any computational geometry is being done (read: any game with a landscape).