Re:AMD Zen 3/Ryzen 5000 announcement [video]
by celrod on Thursday October 08, 2020 @03:00PM
(#24722514)
Gaming doesn't really have SIMD or FP at all though, does it?
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Re:AMD Zen 3/Ryzen 5000 announcement [video]
by sharpneli on Thursday October 08, 2020 @03:53PM
(#24723146)
Plenty of it. Going trough the transform hierarchy (tons of 4x4 matrix multiplications which definitely are vectorized) and then the physics simulations, and that’s just part of it.
Re:AMD Zen 3/Ryzen 5000 announcement [video]
by zamalek on Thursday October 08, 2020 @04:07PM
(#24723308)
Couldn't be further from the truth. Rasterization is all linear algebra. That being said, you don't really see games with the likes of AVX-512.
Re:AMD Zen 3/Ryzen 5000 announcement [video]
by moonchild on Thursday October 08, 2020 @06:25PM
(#24724592)
That all happens on the GPU. There's a tiny (trivial) amount of linalg on the CPU and the rest is punted to shaders.
Re:AMD Zen 3/Ryzen 5000 announcement [video]
by floatboth on Thursday October 08, 2020 @09:29PM
(#24725798)
Physics are still often CPU, though I guess sometimes on compute shaders by now?
Then there's bad engines, e.g. Fallout 4 seems like it might be calculating some part of the shadows on the CPU…