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Re:CRDTs are the future by rhencke on Monday September 28, 2020 @02:55PM (#24620077)
Would you consider being the writer of one of those articles?
Re:CRDTs are the future by zemo on Monday September 28, 2020 @02:58PM (#24620094)
well I really walked into that question huh
Re:CRDTs are the future by gen220 on Monday September 28, 2020 @03:01PM (#24620129)
I'd read this article.

Or, if you'd rather not, can you share some examples of problem domains, that we at home can search for?

Re:CRDTs are the future by zemo on Monday September 28, 2020 @08:12PM (#24622720)
a lot of other use cases are interested in using CRDTs for complex mutations with a relatively small number of users. Most collaborative editing sessions will be a small handful of users. Our use cases are things more like "three thousand people are presented with a multiple-choice question simultaneously and answer it simultaneously and we have to show the results on an xbox and the entire thing has to happen in under 15 seconds". We mostly just use the standard g-counter and pn-counter types. We have a thing that's like ... a high score list for a trivia game that doesn't have a well known type (it's kinda like ... having a zset where only the top N items in the zset are replicated) and a CRDT implementation of a ring buffer of strings for audience comments in ... Quiplash 2, iirc. I'm a bit tied up since we have a new pack coming out October 15th, but I might have time to write some stuff up after that.
Re:CRDTs are the future by djm_ on Monday September 28, 2020 @05:20PM (#24621344)
Followed you in case you ever do! I'm a big fan of Jackbox and I'd love to read about where CRDTs fit in your stack.
Re:CRDTs are the future by davidhowlett on Monday September 28, 2020 @03:09PM (#24620191)
If you write an article and post it here I will read it.
Re:CRDTs are the future by joekim on Monday September 28, 2020 @07:15PM (#24622282)
+1 Nicely done.