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Re:LEd: Open-Source 2D Level Editor by stephc_int13 on Saturday September 26, 2020 @03:44PM (#24601576)
The trick is to avoid trying to "future-proof" your tools. You have to treat them as quite disposable, not polished gems.

Add features as you need them and build components that you can salvage for your next tool.

Re:LEd: Open-Source 2D Level Editor by seg_lol on Tuesday September 29, 2020 @09:52AM (#24627794)
Maybe jig would be a better description. They are more focused on the workpiece and the outcome, a part may have multiple steps that it undergoes and a jig assists in its production.