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Re:LEd: Open-Source 2D Level Editor by hombre_fatal on Saturday September 26, 2020 @02:38PM (#24601092)
I think we get stuck building tools as a form of procrastination because gamedev is so hard and open ended. If you find yourself building tools instead of getting on with what you set out to do, you’ll probably come up with justification like your comment, but scrutiny will reveal it’s just procrastination.
Re:LEd: Open-Source 2D Level Editor by stephc_int13 on Saturday September 26, 2020 @03:44PM (#24601576)
The trick is to avoid trying to "future-proof" your tools. You have to treat them as quite disposable, not polished gems.

Add features as you need them and build components that you can salvage for your next tool.

Re:LEd: Open-Source 2D Level Editor by seg_lol on Tuesday September 29, 2020 @09:52AM (#24627794)
Maybe jig would be a better description. They are more focused on the workpiece and the outcome, a part may have multiple steps that it undergoes and a jig assists in its production.