Re:Team Comtress 2. TF2 Fork with a community development team
by emperor_ on Sunday September 20, 2020 @03:26PM
(#24536639)
Team Comtress 2 is a fork of an older version of Team Fortress 2, with a community development team fixing bugs, improving performance, and adding quality of life features, with the goal of having those changes pulled upstream by Valve to the modern game.
Re:Team Comtress 2. TF2 Fork with a community development team
by ansible on Sunday September 20, 2020 @04:22PM
(#24537071)
Seeing as how they are basing their work on a leaked (stolen) version of the TF2 source code from Valve, I don't see this project even existing for very long, much less contributing anything back to Valve.
Re:Team Comtress 2. TF2 Fork with a community development team
by tracer4201 on Sunday September 20, 2020 @04:33PM
(#24537163)
This project seems pretty promising. How many players are online?
I’d love to see a TF3 some day, although I don’t know video games economics well enough to understand if it would make financial sense for Valve.
Funny side story - just before COVID, my spouse and I had a dinner reservation at the Fogo De Ciao here in Bellevue, WA. We came out of the restaurant after dinner to go up stairs and walk to the Cinemark to catch a movie. Behold - Gabe Newell was coming down the the escalator as we were going up. He seemed like a pretty down to Earth, chill guy. Afterwards I figured out that Valve has offices in one of the upper floors in the same building as the restaurant (Lincoln Square).
Re:Team Comtress 2. TF2 Fork with a community development team
by Nican on Sunday September 20, 2020 @04:29PM
(#24537136)
That is pretty interesting. I used to love developing with the Source Engine, and I found their code base to be stable and easy to read. I hope TC2 gets the long term support and care that it needs to grow a healthy community.
I worked on extending the Source Engine with C#, some 7 years ago, and I feel like I got pretty far, but nothing really usable: https://github.com/SharpMod/SharpMod
But I have not kept up with the changes of what exactly Source 2 is, how backward compatible it is, and how it compares with Unreal/Unity.
Has Valve ever made a statement on this? Sounds like a terrible idea to me / this could be taken down on a whim by Valve.
[0]: https://twitter.com/CSGO/status/1253075594901774336 [1]: https://twitter.com/TeamFortress/status/1253186403900420098
I’d love to see a TF3 some day, although I don’t know video games economics well enough to understand if it would make financial sense for Valve.
Funny side story - just before COVID, my spouse and I had a dinner reservation at the Fogo De Ciao here in Bellevue, WA. We came out of the restaurant after dinner to go up stairs and walk to the Cinemark to catch a movie. Behold - Gabe Newell was coming down the the escalator as we were going up. He seemed like a pretty down to Earth, chill guy. Afterwards I figured out that Valve has offices in one of the upper floors in the same building as the restaurant (Lincoln Square).
I worked on extending the Source Engine with C#, some 7 years ago, and I feel like I got pretty far, but nothing really usable: https://github.com/SharpMod/SharpMod
But I have not kept up with the changes of what exactly Source 2 is, how backward compatible it is, and how it compares with Unreal/Unity.