Re:rg3d: Rust 3D game engine with an FPS demo game and scene...
by adamnemecek on Friday September 18, 2020 @11:36AM
(#24518111)
I agree. Dmitry used to work on tools at Larian (studio behind Divinity: Original Sin) so he had a decent amount of experience.
Interestingly it seems it started as a shooter game more than an engine — explains why the feature set is tailored towards that.