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Re:Apple: Person-to-person experiences do not have to use in... by toast0 on Friday September 11, 2020 @03:07PM (#24446234)
Using the Microsoft Store is totally optional. Selling software for Windows has rarely required any coordination with Microsoft other than maybe code signing with a cert from an approved CA. Exceptions include drivers, and Windows Phone/Windows Mobile 10
Re:Apple: Person-to-person experiences do not have to use in... by syspec on Friday September 11, 2020 @03:19PM (#24446356)
Using Steam is even MORE optional. They're PC games! Yet people still want to be on Steam even if you have to play by their rules, because being on there creates value.
Re:Apple: Person-to-person experiences do not have to use in... by johnjj257 on Friday September 11, 2020 @04:10PM (#24446817)
Cool but there's tons of game outlets on pc, not on iphone
Re:Apple: Person-to-person experiences do not have to use in... by damnyou on Friday September 11, 2020 @04:18PM (#24446903)
I'm really bothered by the whole notion of games as less important and "[more] optional". Playing games is a fundamental part of being human, and it is certainly more important than capitalism.
Re:Apple: Person-to-person experiences do not have to use in... by ryanbrunner on Friday September 11, 2020 @05:34PM (#24447552)
I don't think that's the point that was being made - Steam is optional not because the content on it is games, but because the content is PC games - i.e. content where there's no obstacles to distributing it yourself, or through other stores.

Any game developer could at any point opt out of using Steam and accept payments on their own site, or go through another store. Most developers don't bother because Steam provides enough value to make it worthwhile.

It's impossible to determine if this is the case with the App Store since competitors don't (and can't) exist.