What am I missing?
You’re right about range and precision too. With knobs, the interface creator can fine-tune the precision without it being surprising. A knob that changes oscillator waveforms can have large, comfortable slices between each waveform, while an envelope length can be more fine-grained.
One could build in coarse/fine adjustments based on swipe speed, but that seems a lot harder to get right. I’m still quite hopeful about what VR synths and controls can bring. Synthspace may be the thing that makes me get a VR headset, and if someone ever ports VCV Rack to VR I’ll be there in an instant.
As I said in a reply below, I think the touch interface on flat glass is a stepping stone to VR synths where the skeuomorphism is more natural: grab the knob and spin it, just like hardware!