DLSS 1.9 was impressive, but has its problems and would understandably be avoided by most gamers. DLSS 2 is a whole different story[1], and is highly likely to be something that most gamers enable. 4K/60 or 1440p/240 are the golden standards for PC gamers (depending on whether you prefer high resolution, or high framerates) and DLSS 2 would help you achieve either.
RTX is nice, Minecraft RTX has done a lot for marketing it. Probably still a coin-flip on whether a gamer would eat the performance hit for the quality improvement.
Those are $1200+ monitors at any decent resolution.
EDIT: by resolution I mean the horizontal dimension of the monitor, where pc enthusiasts typically go for 27+ inches in width which are more expensive as you scale in size, add a curve, etc.
https://www.amazon.com/gp/product/B00SHZSXVI/ref=asin_title?...
No gsync/freesync, but I wasn't intending to game on it anyway.
There appears to be no FPS performance gain going from 144hz to 240hz though so you don't have to get crazy.
Note that DLSS 2.0's model is not game specific ( https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-2-0-a-... )
DLSS support is still game specific as it needs additional data beyond just the color buffer to do the up-scaling, such as motion vectors, but it at least doesn't need the expensive part that put it out of reach of eg. indie games.
So it's now on the "if unity & unreal support it, you'll see everyone have it in a few years" trajectory. Probably, anyway, similar to things like TXAA & FXAA.
"30% Faster Than The RTX 2080 Ti & 50% Faster Than the RTX 2080 SUPER on Average"
https://wccftech.com/nvidia-geforce-rtx-3080-graphics-card-b...