Re:AMD Announces Ryzen “Zen 3” and Radeon “RDNA2” Presentati...
by throwaway2048 on Thursday September 10, 2020 @11:48AM
(#24433410)
DLSS and RTX are still game specific, with very few games that have developed for them. It has been a generation, if there was going to be a big flood of DLSS and RTX titles, it would have happened already.
[ Parent
| on HN ]
Re:AMD Announces Ryzen “Zen 3” and Radeon “RDNA2” Presentati...
by kllrnohj on Thursday September 10, 2020 @02:35PM
(#24435207)
> DLSS and RTX are still game specific
Note that DLSS 2.0's model is not game specific ( https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-2-0-a-... )
DLSS support is still game specific as it needs additional data beyond just the color buffer to do the up-scaling, such as motion vectors, but it at least doesn't need the expensive part that put it out of reach of eg. indie games.
So it's now on the "if unity & unreal support it, you'll see everyone have it in a few years" trajectory. Probably, anyway, similar to things like TXAA & FXAA.